Adjudged - VR Game
Detective game set in 1947, created during a fifteen week project using Unity 2017. Realistic film noir art style, employing lighting techniques used in films made during the 1940 - 1950's.The development team included four artists, one full time designer and three programmers.
I was the lead artist on the project and ensured that the art direction was followed. I created assets and worked inside of Unity on the composition, lighting and set dressing. Developed the level design closely with the game designer, using real world reference to create the floor plan. Involved in testing and optimising passes throughout development using the built in unity profiler to debug frame rate issues.